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Comparative Politics Essay Example | Topics and Well Written Essays - 1500 words

Similar Politics - Essay Example The autocracy or dictator governments can be considered for instance of elitist hypothesis. In larger pa...

Saturday, January 18, 2020

Requirements Gathering

Requirements Gathering 101 By Duncan Haughey, PMP Requirements gathering is an essential part of any project and project management. Understanding fully what a project will deliver is critical to its success. This may sound like common sense, but surprisingly it's an area that is often given far too little attention. Many projects start with the barest headline list of requirements, only to find later the customers' needs have not been properly understood. One-way to avoid this problem is by producing a statement of requirements. This document is a guide to the main requirements of the project.It provides: A succinct requirement specification for management purposes. A statement of key objectives – a â€Å"cardinal points† specification. A description of the environment in which the system will work. Background information and references to other relevant material. Information on major design constraints. The contents of the statement of requirements should be stable or change relatively slowly. Once you have created your statement of requirements, ensure the customer and all other stakeholders sign-up to it and understand that this and only this will be delivered.Finally, ensure you have cross-referenced the requirements in the statement of requirements with those in the project definition report to ensure there is no mismatch. 10 Rules for Successful Requirements Gathering To be successful at requirements gathering and to give your project an increased likelihood of success follow these rules: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Don't assume you know what the customer wants, ask. Involve the users from the start. Define and agree the scope of the project. Ensure requirements are specific, realistic and measurable. Gain clarity if there is any doubt.Create a clear, concise and thorough requirements document and share it with the customer. Confirm your understanding of the requirements with the customer (play them back). Avoid talking technology or sol utions until the requirements are fully understood. Get the requirements agreed with the stakeholders before the project starts. Create a prototype if necessary to confirm or refine the customers' requirements. Common Mistakes Basing a solution on complex or cutting edge technology and then discovering that it cannot easily be rolled out to the ‘real world'.Not prioritising the User Requirements, for example ‘must have', ‘should have', ‘could have' and ‘would have,' known as the MoSCoW principle. Not enough consultation with real users and practitioners. Solving the ‘problem' before you know what it is. Lacking a clear understanding and making assumptions rather than asking. Requirements gathering is about creating a clear, concise and agreed set of customer requirements that allow you to provide exactly what they are looking for.  © Project Smart 2000-2011. All rights reserved. 1

Friday, January 10, 2020

Benefits of Video Games Essay

In today’s frantic and stressful society, a desire to escape sometimes is imminent. There are piles of work to do, constant headaches, and relationship tensions are rising. In this current condition one may be aware that it will be impossible to get anything accomplished. What one really needs is a chance to get away from it all, to replenish the mind and release all of their apprehension. A relaxing vacation to a secluded private island would do the trick, but of course this is impractical. Instead, at no cost one can fully immerse into a lush, stunning virtual paradise oozing with beauty and serenity. This is the magnificence of the modern video game world; it lets a person be somebody they could only dream of, construct amazing structures and inventions, or can even provide relief and fulfillment. However, stress relief and personal enjoyment are not the sole advantages. Video games should be more widely accepted and integrated into the daily and professional lives of individuals because of the many positive effects they create, which include: self satisfaction, educational and economic opportunities, advances in technology and science, and the spawning of creativity and ingenuity. One of the age old attacks against video games is the statement that they contain an addictive allure that grabs hold of students and chokes the academic life out of them; well, according to recent studies, quite the opposite may be observed. In a study of young children age four and five, conducted by the Ready to Learn Initiative, it was found that through the addition of digital devices and video games into a school curriculum, it was possible to greatly increase letter recognition and early literacy skills. A further study by the Education Department Center found that kindergarteners with poor home conditions, who had experienced a video game based curriculum in preschool, were more adapted and successful (â€Å"The Benefits†). This prevents students from falling behind and creates interest in school. Although it is true that a handful of games possess no real advantages and are a distraction from work, the sheer number of games designed as educational tools or as brain-teasers clearly outweigh that fraction. In fact, nearly sixty percent of all video games are categorized as E for veryone, which primarily consists of healthy brain-growing challenges and activities. Large video game companies such as Big Fish, Broderbund, and Educational Insights are devoted to developing products that will wrack a player’s brain. Collectively, they provide exciting puzzles, history and science education in an interesting way, and dynamic math-oriented games (Gibson). The majority of players are hard at work improving their skills and cognitive abilities, while a few negative cases of video game players get all of the publicity. The benefits of games do not end there, however. (â€Å"The Benefits†) Many online video games provide valuable economic lessons and other important skills required in jobs and professional life. For instance, Second Life, a colossal in the MMORPG (Massive Multiplayer Online Role-Playing Games) industry, contains thousands of college students working for credit in their classes and career-related experience. Business students can take advantage of the game currency called Linden dollars, which can be exchanged for real money; they do this by selling in-game real estate and running retail businesses while learning about marketing, budgeting, and management. Fashion design and 3D-modeling students can collaborate to create articles of clothing and wardrobes. Even architectural students are taking advantage of the opportunities that Second Life provides by designing virtual buildings and structures (Driscoll). This video game opens up a world for these students to directly apply the information they are learning in class in a hands-on and logistically sound way. It also provides them with a source of income that supports and encourages their efforts. Other games and simulations are even used to ethically train medical students and to ready military recruits for the harsh reality of war. As a result of sophisticated games such as these, the pupils make less mistakes and are more prepared when they begin their high-risk careers. Aside from these rigid settings, other casual games are developing the skills of teenagers and adults in a more subtle way. Cooperative games such as World of Warcraft require teams of players to work together to reach a common goal. Each individual is given responsibilities and specific roles, and a few people are even selected to lead the group and provide direction and structure. Hundreds of similar games also teach the same teamwork, leadership, and responsibility to their players, which are all vital qualities to have in order to be successful in society. Not only can video games polish an individuals abilities, but they have the potential to facilitate advancements in the fields of technology and science as well. For example, the highly commended game, Foldit, requires the players to fold real proteins in the most efficient way as possible while competing against others online. Computer software alone is not very successful at predicting the future shapes of irregular objects, and so with the presence of the human minds puzzle-solving skills scientists have been able to create breakthroughs through utilizing this game (Toppo). For example, a sample of a monkey HIV protein which had mystified scientists for over fifteen years was recently introduced to the players for analyzing, who were then able to solve it in a mere ten days. The most proliferate solutions may even help scientists develop cures for many medical conditions such as AIDs, cancer, and Alzheimer’s disease (Toppo). However, playing video games such as these isn’t the only way advancements have been produced. According to Rick Nauert, PhD, the hardware used in gaming consoles, particularly the graphics cards, have been implemented into medical and research equipment in order to enhance the quality of MRI images and the maps produced by seismic waves. These improvements allow scientists to diagnose medical issues more readily, and helps geologists find new clues to the Earth’s history. In addition, as a result of the competition between elite video game companies such as Microsoft and its adversary Sony, this hardware is advancing so quickly that improvements are constantly available and becoming much more affordable. Smaller laboratories are now able to get their hands on this technology rather than being limited by their budgets. Video game antagonists will argue that gaming chains individuals to their televisions and leads to unhealthy and sedentary activity. Although this can be true in some cases, it is at least a lot more beneficial than passively watching a television program, which would most likely be the obvious second choice for activity. While immersing oneself into a video game, it is required to use critical thinking, imagination, and creativity. If one is about to tackle a ferocious monster, it is imperative that all available information is processed quickly and logically so as to avoid death. The same thing is true if one is navigating through a dangerous obstacle course, or solving a difficult puzzle. Games such as The Sims series allow players to harness their inner creativity to design their own houses, develop their families, and to interact in a simulation of real life. The Tycoon series includes several games such as Rollercoaster Tycoon, Zoo Tycoon, and Hospital Tycoon. In these games individuals act as the boss and coordinator of everything. One is required to build structures and fences, determine admission and event prices, and manage policies as well as staff. As long as one can think of an idea, it can be built and they can watch their ideas come to life. Another fascinating and interactive game is titled Spore. The goal of this game is to guide a group of organisms in the player’s control through the evolutionary stages of life. The individual starts in the cell level and directs their units to find food and reproduce. After undergoing several mitoses, they proceed to the creature stage where it is possible to design the organisms physical characteristics and mechanical features. How well the creature is created determines how adept its survivability and competitiveness is in the upcoming tribal, civilization, and space stages (â€Å"Spore†). Games such as these require a high level of entrepreneurship and originality in order to succeed and crowd out all of the competition. They develop the imagination and promote higher order thinking skills which are invaluable in our demanding society. Finally, the reason that hits home for the majority of video game users is its effectiveness as a stress reliever and object of entertainment. It can be safely assumed that on several occasions individuals have been locked up in their house on a rainy day with nothing to do. In this situation, it is too sloppy outside to do anything and everyone may be plagued with a sedentary attitude. This is a perfect time for them to pick up a controller to keep their brains functioning and themselves amused. Working towards a goal, trying to solve a challenging puzzle, or even just letting loose and dancing to music is a great way to keep oneself stimulated and content. Games allow players to work at their own pace and to make their own choices. This provides them with a healthy outlet to rid the mind of stress. The core of every game is its goal and reward system. There almost always is a goal, and there are always rewards for doing objectives correctly and improving upon past trials. These rewards supply individuals with gratification and a sense of accomplishment. Also, since there is such a wide variety in the genre of video games, everyone can find something that interests them. In short, games are fun; there are games designed to cater to everyone’s interests which can provide a few moments of carefree enjoyment. This reason alone is a good enough rationale to participate in the exciting world of video games. In conclusion, video games are the source of many positive effects. They have been proven to aid struggling students in their academic life, to increase cognitive abilities, and advance the fields of technology and science. They even spark the imagination of individuals and sharpen their ability to be creative. Many professions have already started to utilize the amazing potential that games hold, and the focus of video game companies has started to shift towards education and helpful mediums rather than pure entertainment and mindless violence. Although some may contain addictive qualities and promote physical inactiveness, they are a lot healthier choice than most forms of media and entertainment available today. Video games could very well be the future of education and productivity; outdated curriculum and textbooks could be replaced by them, and they should therefore be embraced and celebrated rather than shunned and ignored by some adults and children alike.

Thursday, January 2, 2020

A Research Study On Management Of Risk Management

1. Introduction: Project risk management these days is recognized as one of the important process of project management. Latest studies of project management has suggested that more focus should be on study of projects which are intra-alliance or inter-alliance networks. In the field of research about the risk management of project less attention is paid to the risk management in networked projects. The networked projects itself is a big concept, there are large number of people involved in a single network project to run it smoothly, different project participant from various alliance are grouped together to work as a team for a networked project, due to large numbers of people are involved conflicting objectives can be there which can†¦show more content†¦Under Project Management, the processes are steered through five different stages: commencement, planning, implementation, controlling, and finishing. Project management can be worked with almost any sort of project and is broadly used to control the tangled processes of software development projects. The anatomy of knowledge is responsible with tools used in planning, control, principles, monitoring, techniques, and reviewing of projects. (Rouse 2008) 2.2. Risk and its types: A probability of future uncertainty of outcomes and earnings. Any liability, injury, loss, damage, and other negative incident which is reasoned by external or internal susceptibilities, and which can be prevented by taking pre action Risk are of different kinds like finance risk, insurance risk, security risk, workplace risk, sovereign risk. (Times) 2.2.2. Finance: The odds that a confirmed return on an investment will be lesser than the expected return. Financial risk is further divided into the many categories: Sovereign risk, Economic risk, Payment system risk, Exchange rate risk, Capital risk, Refinancing risk, Delivery risk, Country risk, Default risk, Basic risk, Interest rate risk, Liquidity risk, Operations risk, Political risk, underwriting risk, Settlement risk, and Reinvestment risk. 2.2.3. Food industry: The odds that due to any certain circumstances, the goods

Wednesday, December 25, 2019

Critical Essay the Merchant of Venice by Shakespeare -...

Critical Essay: ‘The Merchant of Venice’ - Shylock Character Study Shakespeare’s play ‘The Merchant of Venice’ starts off in Venice with Shylock as a simple money lender. His intentions seem reasonable to begin with, he sounds a nice man then he does a soliloquy saying how much hatred he has for Antonio, the Christian who treated him disrespectfully. Shylock conflicts his emotions again and speaks to Antonio in a joking manner which in his mind turns out to be the truth. In the play Shylock is a Jewish usurer who lends money to Bassanio he can go to Belmont and win over Portia. Antonio agrees to pay back the three thousand ducats for Bassanio when his Merchant ships arrive back in Venice. Shylock agrees to this with the†¦show more content†¦Of course Shylock does not listen is still not forfeiting his bond decides to act as if she is with Shylock on the bond and is allowing him to do it until she has a popsition: ‘Tarry a little; there is something else: This bond doth thee here no jot of blood; The words expressly are ’a pound of flesh’; Take then thy bond, take thy pound if flesh..’ Portia makes the statement so as Shylock has no option but to give in to the bond. She makes it an impossibility ti achieve to get a pound of flesh as he is not allowed to let a drop of Antonio’s blood spill or all his lands and goods will be confiscated. Now Shylock is willing to take the offer of money but Portia stands her ground because Shylock started off determined so she wants to continue with his initial request. Eventually Portia allows Shylock not to go forth with the bond but with consequences that do not involve the exchanging of more money. The duke shows mercy: the state will not take half Shylocs money but will merely fine him. Antonio is willing to forget the fine as long as other consequences are allowed to go forward: ‘So please my lord the duke and all the court To quit the fine for one half of his goods, I am content..’ In this speech, Antonio defines what he would like to happen. Instead of the bond, Shylock has to give half of his wealth

Monday, December 16, 2019

Pros and Cons of Public Education Essay - 1676 Words

The United States prides itself on its public education system making it a core value of many families. The level of education a person has will influence their career achievements. Americans expect their public system of education to provide a solid curriculum. Most of the people in the United States place their trust in the public school system in which they support through taxes. This trust although is contradicted by the public system of education’s current shape. Much of the schools in the United States are either deteriorating, or failing all together. The drawbacks of public education create an unhealthy environment for student learning. Many people think public school can dip their hands into the public treasury for†¦show more content†¦Adversely an effect of public schools to students’ is the culture of drugs and violence. No matter where you are, parents want their students to be safe and secure†¦ that might even precede a quality education †¦With drugs, gangs, and guns on the rise in many communities the threat of violence weighs heavily on most principals minds these days †¦Anyone who thinks they are not vulnerable is really naà ¯ve (Durso). When parents send their children off to school they do not know who their child associates with. Those people may introduce them into drugs and violence of any kind. Later Durso states â€Å"More than half of U.S. public schools reported experiencing at least one crime incident during a given school year, and 1 in 10 schools reported at least one serious violent crime during that school year’’. It is very evident that the issue with violence is a major problem. Furthermore, an article from the National Institute of Drug Abuse states â€Å"the use of marijuana, alcohol, cigarette, and prescription drugs have significantly increased†. Along with the increase of drug and violence, there comes a large amount of students who have witnessed these cr imes. â€Å"Eighty percent of high school students and 44% of middle school students reported that they personally had witnessed one or more of the following on the grounds of their school: 1) illegal drugs used; 2) illegal drugs sold; 3) illegal drugs in the possession of students (either on them or in theirShow MoreRelatedPros And Cons Of Sex Education In Public Schools821 Words   |  4 PagesShould Sex ed be taught in public schools? I. Introduction Do you think all grades, K-12, should take sex education as a part of their school curriculum? A. Interest grabber about the topic Picture this, a 5 year old learning the birds and the bees instead of learning how to write their name. Why are we focusing on teaching kids about sex before they even have the basics of academics mastered? B. Preview of background, pros and cons Sex education is a basic term used to describe a wide rangeRead More The Pros and Cons of Teaching Sex Education in Public Schools1971 Words   |  8 Pagescouple have the proper education to make this life changing decision? They most likely were given their education from the school they attend. Hopefully the school taught them what they needed to know to make such a decision. Should sex education be taught at school by teachers or by the parents? Problems with having sex education at school There are many problems with having sex education in public schools. Religion plays an important part to the topic of sex education. Some parents feel thatRead MorePros Of Rural, Suburban, And Urban Public Schools1240 Words   |  5 PagesPros and Cons of Pros of Rural, Suburban, and Urban Public Schools. I. Introduction. A. As one looks at different locations of public schools, whether it be rural, suburban, or urban, one can find many pros and cons of each. This research will focus on one specific pro and con of each school. B. Rural schools while receive less funding than other schools are able to give their students more one on one attention. C. Suburban schools experience more educational gaps among racial groups, but makeRead MoreEssay about Home Schooling vs Public Schooling : Which One Is Better ?1102 Words   |  5 PagesHome Schooling vs. Public Schools: Which One is Better? Thesis Statement: Many parents question what is best for their child’s education, home schooling or public school. Home schooling can sometimes provide a more direct and focused education than public schools, Public School is better in many ways including the child’s social development. I. Home Schooling vs. Public Schooling II. The Pros and Cons of Home Schooling A. Home schooling can benefit both students and parents by providingRead MorePros And Cons Of Private Schools Vs. Public Schools1231 Words   |  5 Pagesshould live. Public schools provide a more diverse experience than do private schools, thereby providing a better education for their students. Can a private school give a child a better education, are the teachers more educated, then a private teacher? Or can a public school give a child a better education? When my family and I were looking for homes on the top of list was the home needed to be in a good school district for our children. When comparing private schools and public schools, it isRead MoreEssay On Homeschooling907 Words   |  4 PagesMany families are taking their children out of public and private school’s classroom to move the classroom to their homes. In both articles, the parents have different reasons for why they are choosing to homeschool instead of keeping their children in public or private schools. Homeschooling is not for everyone and cannot be taken lightly. There are many different reasons why families would rather homeschool instead of sending their children to public schools. According to parents.com, Jamie MartinRead MorePublic School Versus Home School1066 Words   |  5 PagesPublic School versus Home School Public School versus Home School Over the years people have debated which one is a better education system for children, whether it is public school, or home school. There are many arguments for which one benefits the student more, such as social development in children, the education level to which he receives and also the maturity level upon completion. With the number of homeschoolers growing at about 11% a year so you can see that the public opinion of homeschoolingRead MoreTechnology: Its Effect on Education Essay1087 Words   |  5 PagesEducation is â€Å"The act or process of imparting or acquiring general knowledge, developing the powers of reasoning and judgment, and generally of preparing oneself or others intellectually for mature life† (Education). Technology comes in many forms including the Internet. It can be used in many different ways, one being educational purposes. Throughout history, technology has had an effect on Education; examples of this are the Internet, online courses, the use o f technology in class, and with theseRead More To Dam, or Not To Dam Essay909 Words   |  4 Pagesmore good than harm? Emphasis should be placed on comparing the ecological effects verses the economical benefits. There are many pros and cons for the ecological side of this debate. One pro is that dams help areas that would otherwise be waterless and barren support life. Taken from a pamphlet prepared by the Committee on Public Awareness and Education, â€Å"Water is the vital resource to support all forms of life on earth. Unfortunately, it is not evenly distributed over the world by seasonRead MoreEssay on Against Bilingual Education752 Words   |  4 PagesWhat is bilingual education? Bilingual education is a term that describes the different kind of educational program such as English as a Second Language. This program is taught in their native language. â€Å"For example, young children might be taught to read in their native language of Spanish; they are transitioned to English-only instruction when their English is proficient enough to ensure success.† (http://www.suite101.com/content/bilingual-education-programs-pros-and-cons-a227708) Since 1960

Sunday, December 8, 2019

Loneliness in Of Mice and Men free essay sample

A look at the theme of loneliness in John Steinbecks novel, Of Mice and Men. This paper discusses the theme of loneliness in the novel Of Mice and Men. The author looks at the characters and their experiences to portray the theme. According to David Pratt, Friends will keep you sane, love can fill your heart, but lonely is the soul without a mate. In John Steinbecks novel, Of Mice and Men, he demonstrates the sanity of friendship, the love that a sense of family produces and how loneliness effects everyone. These themes are evident in the lives of two migrant workers and best friends who travel and work together on ranches. These best friends, George and Lennie, are complete opposites who stick together. It just seems kind of funny a cuckoo like him [Lennie] and a smart little guy like you [George] traveling together (Steinbeck 39). Ranch workers have a reputation of being alone making it unusual to see two guys sticking together to fight off loneliness. We will write a custom essay sample on Loneliness in Of Mice and Men or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page George and Lennie need each others company to conquer the nagging feeling of loneliness.

Sunday, December 1, 2019

Online Music Library Mangement System Project Proposal Essay Example

Online Music Library Mangement System Project Proposal Essay Nowadays, online application has become powerful tool for providing the most outstanding features of handling latest versions and new technology. This feature enables users to keep up with latest technology at low cost in relation to other desktop applications that becomes outdated quicker as time passes.As a result, online applications save money for not only maintenance costs, but also saving on the need to purchase new software once it’s no longer contending with the technologies that competitors are using. With the development of technology, the way we live our lives have definitely foster and been easier. Similarly, the traditional way of listening to music has been replaced by new technology within few recent years. Music is the science or art of ordering tones or sounds in succession, in combination, and in temporal relationships to produce a composition having unity and continuity. Merriam-Webster, 2013) In the earlier days, music was stored in the cassette and slowly onto CD, DVD, portable devices and now through internet. The development of an online management system for a music store primarily focuses on dealing with the transaction of songs through internet securely. Moreover, it allows registered members listen to the song online. Other features like band’s biography, their events and official merchandise of bands. With the development of a user-friendly interface environment, the music lovers can listen to their favourite artist on the go and even purchase tracks online through secured connection.Moreover, the user can read biography, discography, follow each and every events and purchase official merchandise of artists. Chapter 2 Aims and Objectives 2. 1 Aims The main aim of this project is develop an online system to buy songs online securely and listen to any song of our like on the go whenever, wherever provided that there is internet connectivity. Moreover, following favourite band’s events, discography, photos and buy their official merchandise. In the context of Nepal, this kind of concept is rarely practiced. A true fan can never miss any event of their favourite band. 2. 2 ObjectivesThe objectives of this project are listed below: * Requirement Analysis * Background Review by May 22 * SRS Document by July 29 * Designing * Wireframe Design by August 20 * Database Design by August 30 * User Interface Design by November 13 * Development * Database Development by November 25 * System Development by March 10 * Testing * Unit Testing by April 7 * Black Box Testing by April 10 * Non-functional Testing by April 11 Chapter 3 Background and Literature Review 3. 1 Background Music is the universal language. Every race and culture in human history has experienced music in one form or another.From the simple clapping of hands and the singing of a melody to the act of playing instruments, music is linked to our history our present and our future. Depending on how one defines music, you could say that every thing in the universe has music within it. Music can be defined as the organization of vibrations in time. So it is no longer just the obvious birds and whales and other animals that can make music, but also down to the microscopic scale, the vibrations of a cell or an atom can be considered music of a sort. Some even believe that the universe itself is simply one huge symphony, sending vibrations across time and space.Development of an online management system for a music store requires Java as programming language and MYSQL as data stores in order up to build up an absolute working system. Technology determines music. Despite the variety of sounds that could be called music and despite the many different animals, cultures, and time periods music has existed in, for virtually all of musical history there has been a common link. Music was always an active and present experience. If you wanted to hear music you had to either play it yourself or go listen to someone else perform.Five major music inventions in the last 100 years the phonograph, radio, home recording, the walkman, and digital music have in turn affected the musicians, the society, and the personal experience of how one listens to music. The digital age If any one event changed the way we listen to music it is the digital age. Digital music allowed people to send copies of songs across the world with a click of a button. You no longer had to know the person who was sharing their music with you, nor did it take any physical act besides clicking buttons. The music listening experience had changed once again.Now music was as most kids said it should be, mobile, unlimited, and most important, free. Napstar. Napstar, the most famous music swapping venue, was a revolution in music. Spencer E. Ante wrote about Napstar in a Business Week article before the company was forced to shut down. The companys bold new way of distributing music by enabling individuals to share each others personal music collections pioneered the creation of a much bigger idea: So-called peer-to-peer computing, a way of sharing information by hooking up the contents of an individuals computer into a global information index that others can use, Ante said (3).The way we listen to music has surly changed in the last one hundred years as we have seen. However, maybe we are not as isolated as it may appear on first blush. Yes, we can isolate ourselves with our i-pods as we walk down the street, but at the same time, we are connected to the whole world with our computers. The important thing to always remember is that music is and should always be a shared experience for people, a connection, and a real, tangible thing. Let us hope that the future does not take that from the world. (Ryals) 3. 2 Literature Review 3. 2. 1 Problem DomainDeveloping an online management system for a Music store primarily helps the musician, event organizers, and fans as a whole since their every demand can be fulfilled by a single syste m. For instance, uploading every detail about a Band can help to promote them while this system turns out to be the perfect spot for them as every fine details of the Band is uploaded. Moreover, fans are directly benefited by this system as well. They can explore new bands, read about them, follow their concerts, listen to the song, or even purchase album online or purchase their favourite artist’s merchandise.So, in order to meet all those requirements, a new system can be developed. 3. 2. 2 Similar System 3. 2. 2. 1 Metal-archives Encyclopaedia Metallum: The Metal Archives is a website which lists bands from various forms of heavy metal music. It was described as the Internets central database for all that is true in the metal world by Matt Sullivan of Nashville Scene. Terrorizer described the site as a fully-exhaustive list of pretty much every metal band ever, with full discographies, an active forum and an interlinking members list that shows the ever-incestuous beauty o f the metal scene†.Nevertheless, there are exceptions for bands which fall under disputed genres not accepted by the website. Encyclopaedia Metallum attempts to provide comprehensive information on each band, such as a discography, logos, pictures, lyrics, line-ups, biography, trivia and user-submitted reviews. The site also provides a system for submitting bands to the archives. The website is free of advertisements and is run completely independently. The Encyclopaedia Metallum was founded in July 2002 by two Canadians from Montreal using the pseudonyms HellBlazer and Morrigan. Metallum, 2013) Figure [ 1 ]: Homepage of www. metal-archives. com Figure [ 2 ]: Display of information of a Band (Discography) Figure [ 3 ]: Display of information of a band (Members) Figure [ 4 ]: Display of information of a band (Album reviews) Figure [ 5 ]: Display of information of a band (Related Links like Facebook, Myspace, Youtube etc. ) 3. 2. 2. 2 Metalstorm. ee Metal Storm (also known as Me talStorm. net, MetalStorm. ee, MetalStorm. eu or just MS) is a webzine specializing in various forms of heavy metal music.It is based in Tallinn, Estonia but caters to an international audience, symbolically recognized by the acquisition of an EU domain in 2008. As of September 2011, the website hosts 6334 band profiles, 6631 reviews, 493 interviews and 12021 news items. (Storm, 2013) Figure [ 6 ]: Homepage of www. metalstorm. ee Figure [ 7 ]: Display of information of Band Figure [ 8 ]: Display of information of a band 3. 2. 2. 3 Comparison between different systems | Metal-archives| Metalstorm. ee| New System| Login for members| Yes| Yes| Yes| Online buying of albums| No| No| Yes|Online Streaming of songs| No| No| Yes| Event notification| No| Yes| Yes| Upcoming Releases | Yes | Yes | Yes| RIP Notifications| Yes| No| Yes| Born Today| No| Yes| Yes| Submitting band details| Yes| Yes| Yes| 3. 2. 2. 4 Analysis and Conclusion The above comparison table shows different features of two on line management systems. Both Metal-Archives and Metalstorm. ee don’t include all the features. Both of the system does not allow online buying of albums and online streaming of songs whereas the proposed new system supports all these features and is advanced of all.Metal-archives and Metalstorm. ee both were developed for commercial purpose with the team of expertise developers but on the other hand I am undertaking this project as an individual which obviously needs huge effort. Chapter 4 Proposed method, tools and techniques 4. 1 Proposed Method For the development of this project evolutionary prototype is chosen. In this method a prototype of working system is developed to find out the additional and missing requirement. And those additional requirements can be added to make a final system. * Requirement analysis Background Review * Background study of the similar system will be carried out to compare the features to list out what additional feature can be added to make the proposed project a better one. * SRS Document * Documentation of the system will be done, including algorithm, pseudo code, flowchart, and decision table. * Designing * Wireframe design * In this phase a simple design will be done to know the overall skeletal working mechanism of the system. * Database Design * Database design includes ER diagram that shows the relation between objects. * Designing UI User interface will be designed for the beginning phase of the development and to know the flow of the program. * Development * Database Development * In this stage, database is deployed by connecting the entities to the program architecture. * System Development * In this stage, the core programming of system will be carried out. * Testing * Unit and Module Testing * In this testing phase each and every module and functions of the system will be tested from the ground level * Black Box Testing * In this phase, the program is thoroughly tested for functionality of the system from t he user’s perspective. Non-Functional Testing * In this phase, the non functions aspect of the system is tested. For eg. Changing the overall template of the system, getting notification by installing notification plug-in etc The Water fall model will not be chosen, as in this methodology is completely unrealistic since going back to previous phase in not possible. Similarly, prototype model will also not be chosen for this project because it will consume extra time during the development phase of the prototype and the prototype is useless afterwards. Spiral model needs large team so this model will not be chosen.However, enhanced waterfall model will be used as contingency plan as in this method we can go to previous phase and in every phase solid outcome is achieved. 4. 2 Tools I will use the following programming tools for the development of this system. * HTML HTML will be used to create outlines of required web-pages for the system interface. * CSS CSS will be used to de fine how HTML pages are displayed. It is much easier to maintain the appearance of a web page by using CSS. * PHP PHP will be used to code the core part of the system. * MYSQL In order to manage database, MYSQL will be used. * JavascriptJavaScript will be used in order to create highly responsive interfaces that improve the user experience and provide dynamic functionality, without having to wait for the server to react and show another page * Wamp Server Wamp Server will be used to test the webpages by creating a local host in the computer and manage database. 4. 3 Techniques The techniques I will be following are through: * Research * Consulting pre-existing similar projects 4. 4 Project Management Tools Since I am familiar with ZOHO project management system in my earlier semester, I will be using the same management tool for my easiness. . It is one of the effective and popular online project management tool 2. Interfaces are user-friendly and easy to use. 3. Creating Gantt-Char t is very easy. Chapter 5 Project boundaries, resources, constraints, risks, contingency plans 5. 1 Boundaries 1. Internet connectivity is mandatory in order to use the system 2. The use of this system is limited within the use of computers since it is not a mobile app 5. 2 Resources * Hardware Resources * Computer 5. 3 Constraints Well about the project constraint there might me some difficulties and delay in my project completion.Because, to develop this project one must need to learn about the development of an online management system and should develop the system at the same time. As novice developer, need to learn all of those skills and knowledge from basic. The quality of project solely depends upon the time and cost allocated for the project. Within the limited time boundary, resources, necessary technical skills, the expected quality of system may not be achieved. 5. 4 Risks 1. PHP might not appropriate working platform for the system 2. User might be confused using the s ystem due to its complexity 3.Browser may crash due to its high memory coverage 4. The project might not get as height as expected that may cause due to lack of proper knowledge and expertise on the system design 5. 5 Contingency Plans 1. Make backup of the overall progress of the project 2. ASP. NET can be used if the problem arises while developing the system by using PHP 3. As user might get confused using the system, at the first place of the system will show the step-by-step guidelines to the get familiar with the interface of the system. 4. If the system identifies memory deficiency and crashes, it sends report to its server for troubleshooting the problem.Chapter 6 Project Plan Milestones and Deliverables S. N| Milestones| Delivery | Completion Date| 1. | Requirement Analysis| Background ReviewSRS document| May 22July 29| 2. | Designing | WireframeDatabaseUser Interface| August 20August 30November 13| 3| Development | Database DevelopmentSystem Development| November 25March 10| 4| Testing | Delivery of system manual| April 10| 6. 1 Work Breakdown Structure Figure [ 9 ]: Work Break Down Structure 6. 2 Gantt Chart Figure [ 10 ]: Gantt Chart Reference Merriam-Webster, I. (2013). Merriam-Webster. Retrieved 04 13, 2013, from http://www. erriam-webster. com/: http://www. merriam-webster. com/dictionary/music Metallum, E. (2013). Encyclopaedia Metallum: The Metal-Archives. Retrieved 03 20, 2013, from www. metal-archives. com: www. metal-archives. com Ryals, R. A. (n. d. ). The Evolution Of Listening Music. Retrieved 04 13, 2013, from http://iml. jou. ufl. edu/ Storm, M. (2013). Metal Storm. Retrieved 03 20, 2013, from www. metalstorm. ee: www. metalstorm. ee Kwok, S. H. , 2002. Digital Rights Management for the Online Music. ACM SIGecom Exchanges. AIM Corporation, n. d. Integrated CD Library Management Systemfor Broadcasting Companies.Kawasaki City, Kanagawa JAPAN: Mizonokuchi, Takatsu-ku. Hilton, J. L. , 2003. Digital Asset Management System. Educause. VRIES , A. P. D. , n. d. CONTENT AND MULTIMEDIADATABASE. The Netherlands: University of Twente. Appendix Supervisor Approval Form Student id number: 11069732| Name of student: Anis Dangol| Degree title: B. Sc (Hons. ) in Computing| Proposed title of project: Development of an online management system for a music store| Short description of project: With the development of technology, the way we live our lives have definitely foster and been easier.Similarly, the traditional way of listening to music has been replaced by new technology within few recent years. Music is the science or art of ordering tones or sounds in succession, in combination, and in temporal relationships to produce a composition having unity and continuity. (Merriam-Webster, 2013)In the earlier days, music was stored in the cassette and slowly onto CD, DVD, portable devices and now through internet.The development of an online management system for a music store primarily focuses on dealing with the transaction of song s through internet securely. Moreover, it allows registered members listen to the song online. Other features like band’s biography, their events and official merchandise of bands. | I confirm that I have discussed the ideas for my final year project with a lecturer who would supervise my project. | Signature of student:Date: May 3, 2013| Name of project supervisor:Mr. Prakash Shrestha| Signature of project supervisor:Date: May 3, 2013|